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Ghosts of Dathomir
The dark side is calling you in Ghosts of Dathomir, an upcoming adventure supplement for the Star Wars™: Force and Destiny™ roleplaying game. When a mysterious and powerful artifact suddenly surfaces on Toydaria, you embark on a journey into the lawless Outer Rim. Along the way you’ll enter negotiations with a ruthless Hutt kajidic, experience relentless Force visions, and discover some of the darkest secrets of the galaxy.
This 96-page, beautifully illustrated book introduces locations throughout the Star Wars galaxy, a new and mysterious Force power, and many adversaries including Toydarian merchants, ruthless mercenaries, Hutt crime lords, and powerful wielders of the dark side of the Force. Designed to be used with the Force and Destiny roleplaying game, Ghosts of Dathomir can also easily be integrated into an Age of Rebellion™ or Edge of the Empire™ campaign.
Fully Operational- Preorder Special
Fully Operational is a 96-page sourcebook for Engineers in the Star Wars™: Age of Rebellion Roleplaying Game™. Featuring three new specialization talent trees and new races to populate your campaigns, Fully Operational is an essential addition to your collection. It includes detailed rules for vehicle and starship construction as well as sample campaigns that emphasize the role Engineers play in the Galactic Civil War beyond being simple background support. A livery of new ships and vehicles also awaits you, ready to be included in your Age of Rebellion campaign.
Star Wars: The Roleplaying Game 30th Anniversary Edition- Preorder Special
Few books or games have had as enduring an impact upon the Star Wars galaxy and its fans as Star Wars™: The Roleplaying Game. Originally published by West End Games in 1987, it arrived at a time when the future of the Star Wars galaxy was uncertain, and it captivated a whole generation of gamers with rules and guidelines that made it possible to design and enjoy adventures truly worthy of the Star Wars universe and its ongoing space opera.
Now Fantasy Flight Games is proud to offer faithful recreations of this influential rulebook and The Star Wars™ Sourcebook. Our Star Wars™: The Roleplaying Game 30th Anniversary Edition is a limited edition set of both books, printed with higher quality than the originals and packaged in a stylized slipcase.
These books were sent to Timothy Zahn as references when he started to develop Grand Admiral Thrawn and his Thrawn trilogy. They introduced materials that were later adopted into Star Wars canon, such as the names of alien races like the Twi'lek, Rodians, and Quarren. They even inspired members of the Lucasfilm Story Group as they worked on their writers' bible.
The Labyrinths of Lunacy
With this unique, 80-card standalone scenario for Arkham Horror: The Card Game, you become the prisoner of a mysterious mastermind, forced to take part in his cruel experiments. To escape, you and your fellow investigators will need to work together. You'll need to piece together the clues to solve your captor's twisted riddles. And you'll need to hurry—you aren't alone in this
Omens of the Pharaoh
In Omens of the Pharaoh, the investigators will discover that there are some mysteries best left buried. An archeological expedition in the deserts of Egypt has brought your team of investigators face to face with the threat of the Dark Pharaoh, Nephren-Ka, who seeks to once again stalk the earth after being struck down centuries ago. The Lightless Pyramid game mode lets the investigators travel back and forth between Cairo and Dashur to gather supplies and gain special gameplay advantages by advancing the party’s Expedition. Gather powerful Relics to bolster your chances of stopping Nephren-Ka and explore Hidden Chambers to reveal the powerful Elder Signs that you’ll need to stop the rise of the Ancient One!
For centuries, you and your kind have ruled the darkness, feeding wherever you chose and turning more and more humans to join your clans. But conflict became inevitable as the clans grew in number and broadened their territories, creating an atmosphere of festering mistrust and betrayal. The ensuing war destroyed countless immortals, and the clan leaders were forced into hiding. There are only remnants left, but the war is not over. You will not rest until you’ve destroyed your enemies forever.
In every game of Blood Bound, you and a few of your fellow players become a clan of vampires, working together to deduce the identity of your rival clan leader and capture him. Your adversaries—the other players—won’t be idle, however. They’re simultaneously working to identify and eliminate your clan’s leader. You must make your attacks carefully, but hunting in the dark is never as easy as it appears. In fact, you may not know your friends from your foes until it’s far too late.
Return to the Night of the Zealot
Return to the Night of the Zealot is an expansion for Arkham Horror: The Card Game that enhances and modifies the Night of the Zealot campaign with 46 new Encounter cards and 20 new Player Cards. Additionally, this expansion includes a premium box and 18 divider cards to hold your entire Night of the Zealot campaign.
This is not a standalone product. A copy of Arkham Horror: The Card Game Core Set is required to play.
Leia Organa Commander Expansion
Inside the Leia Organa Commander Expansion, you’ll find everything that you need to add Leia Organa to your army as a commander. A single unpainted, easily assembled miniature beautifully represents Leia Organa on the battlefield, while new upgrade cards allow you to customize how she is represented in the game. Finally, a hand of three new command cards lets you add a unique touch to your overarching strategies, bringing some of Leia Organa’s own unique tactics to your games. Releasing alongside the Fleet Troopers Unit Expansion, these two expansions promise new tactics for the Rebellion to employ in their struggles for freedom.
Fleet Troopers Unit Expansion
The Fleet Troopers Unit Expansion immediately expands the options available to your Rebel armies with seven unpainted, easily assembled Fleet Trooper miniatures. An assortment of upgrade cards lets you customize your Fleet Troopers to match the battles you expect to face. After all, whether you’re battling in the tight corridors of a starship or on a more open battlefield, your Fleet Troopers can make the difference in your fights. Releasing alongside the Leia Organa Commander Expansion, these two expansions promise to shake up Rebel Alliance tactics for Star Wars: Legion.
Someone Always Tells
The Shadow City
The Shadow City marks the beginning of the fifth cycle of Chapter Packs—the Dance of Shadows cycle. Here, you’ll find the story advancing into the pages of A Dance with Dragons and the return of a beloved mechanic from the game’s first edition: shadows. Throughout this expansion and the rest of the cycle, you’ll find characters, locations, attachments, and events emblazoned with the shadow keyword. Assassins, spies, conspirators, and secrets hide in the twilight, ready to spring into view. Every faction must embrace the darkness and the path of shadows—or fade into obscurity.
The Forgotten Age
“Once more I ventured within those brooding ruins that swelled beneath the sand…” –H.P. Lovecraft, “The Nameless City”
We think we know the history of the Earth, but there are secrets that lie beyond our reckoning and truths that could undo our entire understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets, the ruins of an ancient and forgotten Aztec city, it sets into motion a plot that could unravel the very fabric of time.
The Forgotten Age is the third deluxe expansion for Arkham Horror: The Card Game. Here, your team of investigators embark on a scientific expedition to the rainforests of Southern Mexico in two new scenarios, each of which can be played as a standalone adventure or can act as the beginning of a new campaign for your team. This expansion introduces five new investigators to Arkham Horror: The Card Game along with sixty-four player cards and eighty-seven encounter cards, including an all new exploration deck that presents new challenges for you to overcome as you find yourself falling into The Forgotten Age.
This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
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The elite amongst the elite, carefully selected and recruited for their exceptional abilities, the Deathwatch are a thin black line, a sentinel that stands between the Imperium and alien threats unimaginable. Always outnumbered – such is the staggering scale of the hordes they face – this noble brotherhood has stood stout against countless invasions, and will face countless more. Organised into small, elite companies plucked from Space Marine Chapters that have pledged a tithe of their strength in the struggle against the alien, the Deathwatch counts only heroes amongst its ranks. Each member has been hailed as an expert in his field even before his training as a Deathwatch operator has begun. His armour painted the blackest of hues, his Chapter icon intact upon his pauldron as a mark of respect to the Chapter that made him, the Deathwatch Space Marine and his highly-specialised Kill Team descend to the edge of destruction, there to repel whatever dire threat they face.
Codex: Deathwatch contains a wealth of background and rules – the definitive book for Deathwatch collectors. Within this 104-page hardback, you’ll find:
- A history of the Deathwatch, focusing on their origins as the ultimate defence against the encroaching xenos threat and their expanded role due to the sundering of the Imperium due to the opening of the Great Rift;
- Explanations of the Deathwatch’s place in the greater Imperium – how they work alongside the Ordo Xenos, how they select their number from the greatest warriors of every Space Marines Chapter, and the Ultimaris Decree, an order from Roboute Guilliman that bound every Primaris Chapter to the tithe of Deathwatch in perpetuity;
- Tools of the Alien Hunter: each Deathwatch warrior is given his pick of the finest weaponry the Imperium has to offer, detailed in this section;
- The Structure of the Shield: this section outlines the core structure of a Deathwatch base, the leadership of a Watch Commander and the various Companies they employ;
- Heraldry of the Honoured: 6 examples of Deathwatch base heraldries;
- The Ties That Bind: descriptions of the different types of Kill Team available to a Watch Commander, and the criteria they use to select them;
- The Oathsworn Tithe: when a Chapter supplies Space Marines as part of their Deathwatch tithe, they keep their shoulder heraldries – this is a selection of those;
- The Alien Stars: A map of Deathwatch bases throughout the galaxy, and their locations relative to major xenos incursions and the effects of the Great Rift;
- The Vigil of Aeons: A history of major battles and events in the history of the Deathwatch;
- Background on each unit available to a Deathwatch army;
- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.
Everything you need to get a Deathwatch army primed for games of Warhammer 40,000 is in here:
- 32 datasheets providing rules for using every Deathwatch unit in your games of Warhammer 40,000 – including Primaris Space Marines;
- Army abilities that reflect the Deathwatch’s methods of war on the tabletop; including the use of Special Issue ammunition;
- Armoury of the Deathwatch: profiles for all weapons and wargear of the Deathwatch, ranged and close-combat
- Points values for all miniatures, weapons and wargear for use in Matched Play games;
- Hunters of the Alien: Rules for Battle-forged armies, including:
- 6 Mission Tactics: bonus abilities which last for an entire game;
- 29 unique Stratagems, including 5 used specifically against certain xenos races – Tyranids, Orks, T’au Empire, Aeldar and Necrons;
- Relics of the Vigilant: 6 weapons and artefacts available only to the Deathwatch;
- Librarius Discipline: 6 psychic powers specific to Deathwatch models with the Psyker keyword;
- 6 unique Warlord Traits for the Deathwatch;
- 6 Tactical Objectives unique to the Deathwatch.
Designed to make it easier to keep track of Tactical Objectives and Stratagems in games of Warhammer 40,000, this set of 74 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Deathwatch gamer. Included:
- 28 Stratagems available to any Battle-forged Deathwatch army as found in Codex: Deathwatch, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
- 7 Psychic Powers; 6 from the Librarius Discipline, along with Smite;
- 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Deathwatch.
Shrugging off enemy missiles, the Akhelian Leviadon plunges into the fray. Scythed fins dismember foes while the beast’s powerful jaws clamp down with enough force to crush tempered steel. Should the aelves on its back come under assault, they strike out with hooks and blades, while the Ma’harr, the master of the reins and a high-ranking Akhelian, impales foes on his twin-pronged spear. Protected by its thick scales and nigh-impenetrable shell, the Leviadon acts as an indomitable anchor point in an Idoneth phalanx. Whether used as a living battering ram or as a mobile weapons platform, these enormous bond-beasts have proven themselves in battle time and again.
This multi-part plastic kit contains the components necessary to assemble an Akhelian Leviadon. A large centrepiece model, it looms large above the Thralls and Reavers of an Idoneth army. 6 fins, 3 either side, propel it through the phantasmal seas; the frontmost pair of these are fitted with segmented blades, with the others featuring smaller but equally effective spurs, and each pair – along with the tail section, also fitted with piercing spurs – can be modelled in differing positions allowing for the illusion of flowing movement. Its head features an aggressive profile, with horns and spikes (and the option of a closed or open mouth), but the most notable feature is the blinders and chains – this beast is enslaved to the Ma’harr who stands to the front of the howdah, guiding it into battle. 2 crew either side each man a razorshell harpoon launcher and a Void Drummer – whose insistent pounding beat distorts light itself, providing cover from enemy fire – stands at the back.
The Leviadon includes a host of accessories for adding detail – 13 items, including bottles, jars, bags, lamp cases, cauldrons and nets. These accessories make perfect additions to the howdah, providing a lived-in atmosphere.
This kit comes as 90 components, and is supplied with a Citadel 120x92mm Oval base, and a 75mm flying stem.
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