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Legendary Encounters: A Firefly Deck Building Game
In Legendary Encounters: Firefly, players take on the roles of characters from the series and work together to complete objectives for episodes from the Firefly TV show. Players each select an Avatar out of the Main Characters of the game. Each game will have 5 Main Characters and 4 Supporting Characters, so all 9 crew members will be part of each game. The 14-card stack for each Supporting Character is shuffled together to form the Crew Deck, which will be used to build up each player's deck.
Legendary Encounters: A Firefly Deck Building Game is a standalone game in the Legendary Encounters series that utilizes the Legendary Encounters system set in the Firefly universe. Build up your deck, coordinate with your crew, and upgrade your ship to gain advantages, but be careful that Serenity does not too many ship strikes. Get ready to explore the 'Verse!
1 Full color game mat
1 Full color rulebook
Legendary: A Marvel Deck Building Game: Villains
The Legendary universe gets flipped upside down in Legendary: Villains – Marvel Deck Building Game, and you can now play as villains trying to take out the heroes protecting the city!
The goal of the game remains roughly the same as in the first Legendary game as players can work both with and against other players to overcome obstacles that the game throws at them. In this case, however, players use the super villains of the Marvel Universe — including Venom, Magneto and Loki — to battle superheroes such as the X-Men, the Avengers and Spider-Friends.
Legendary: Villains – Marvel Deck Building Game is a standalone game that includes all the cards needed to play.
Each Core Set comes with 500 playable cards featuring all original art!
Spirit of Rebellion Booster Box (36)
“This is a rebellion, isn’t it?”
Awakenings Booster Box (36)
Customize your decks and enter the game at your own pace through Awakenings Booster Packs for Star Wars™: Destiny! An array of characters that spans the saga from The Phantom Menace to The Force Awakens gives you the freedom to play out any battle you can imagine in Star Wars: Destiny, and with Awakenings Booster Packs, you can supplement your collection of cards and unlock new types of decks.
Every booster pack includes five randomized cards and one premium die, broken down into three common cards, one uncommon card, and one rare or legendary card with a corresponding die. All cards that feature a corresponding die are either rare or legendary cards. With every booster pack, you’ll find new characters, supports, upgrades, or events, along with new ways to enter the Star Wars galaxy and fight for your chosen side!
There are 36 booster packs included in an Awakenings display case.
Runewars Miniatures Game
“This is a runebound age, its magic tired and constrained. The dark history of the land is written across its fields and forests in the ragged scars of war…”
–Astarra the Runewitch
For years, the armies of Waiqar the Undying have stayed within their borders, launching only minor raids across the border. But now, a nameless threat stirs within the Mistlands, and legions of undead cross into the realm of Terrinoth under Waiqar’s command! The Daqan Lords have sounded the call to war, and their finest generals lead armies of warriors and golems to take up defensive positions in the border territory of Roth’s Vale. The first battles of the next great war are about to begin.
RuneWars: The Miniatures Game is a two-player miniatures game of battles between the great powers of Terrinoth. In each game, you and your opponent will gather armies of miniatures and lead them into battle—blocks of infantry will maneuver for position, cavalry wings will wheel and slam into a weakened flank, and monstrous rune golems or carrion lancers will smash through formations of lesser warriors. Innovative command tools, two distinct factions, and countless ways to customize your experience combine to offer an unparalleled miniatures gaming experience in RuneWars. Finally, with forty-eight beautifully sculpted, unpainted figures, you’ll be able to paint and customize your armies to bring an entirely unique touch to your games and enter the hobby of miniatures painting!
Munchkin Marvel fuses the classic card game fun of monster-slaying and role-playing with the most iconic characters from the Marvel universe. Created under license from Steve Jackson Games and in conjunction with Marvel, Munchkin Marvel comes complete with new monsters (villains), allies (heroes), and custom S.H.I.E.L.D. Identification Cards.
Mare Nostrum Empires - Atlas Expansion
Atlas Expansion adds to Mare Nostrum - Empires the 6th player including a game board expansion (increase map size by 50%), Atlas starting hero, 8 legions, 5 triremes, 5 fortresses, 7 control markers, 5 leadership markers, 9 resources, forum mat, and player screen.
Atlas Expansion includes new heroes, cards, counters, scenarios, and tiles with:
the 2 players rule book expansion;
the Barbarians (a special set with 3 triremes, 3 fortresses, and 8 Barbarians hordes);
Troy!, a military expansion;
Jerusalem!, a cultural expansion;
Syracuse!, an economic expansion;
the Greek Fire;
The zombie apocalypse has begun, and you and your friends take on the roles of various characters who are all working to survive.
In Dead Panic, each player takes on the role of one of eight unique characters, which have special abilities. Players work together to survive in a remote cabin, at the center of the board, against waves of the undead that close in from the edges of the board. If the players can hold out, survivors bring pieces of the radio needed to call for rescue. Once rescue arrives, it's up to each player to leave the safety of the cabin and make it out alive!
To fight the zombies, players use cabin cards, some of which are weapons that help players attack zombies at a distance or in hand-to-hand combat. If characters take too many injuries during combat, they die and return to the game as a zombie with customized rules as a member of the undead! Other cabin cards are items, which give the players various benefits and a better chance at survival. The supply of items and weapons is limited, however. Once the cabin deck is exhausted, it is not reshuffled. A separate deck of cards, called event cards, allow the zombies to have their turn. This deck not only brings a variety of zombies into play but each card also has a special effect when drawn.
Can you survive Dead Panic?
The Village Crone
Become a witch and enter the medieval world of Wickersby in this worker placement, resource management game with spellcasting! Make villagers fall in love, turn them into frogs, or teleport them to different locations. Use your familiars to gather ingredients and cast spells on the villagers to achieve goals and score victory points as you vie to be named the village crone.
All the players are witches who have come upon a medieval village without a crone. They send out familiars to gather ingredients they can use in spells to complete Witch's Scheme cards. Each of the cards is worth 1, 2, or 3 points, which also indicates how difficult the scheme is to complete. The witch who scores 13 points wins.
The village consists of 6 location game boards: village green, lord's manor, farm, mill, forge, and tithe barn. The locations are modular and can be placed in any order or configuration as long as the gridlines line up. (The easiest way to play is with a 3x2 retangular configuration.)
Code Of Nine
The world is in ruin. Humankind is but a distant memory, and only now have you awoken. You are an automaton in possession of several fragments that once held the will of the human race. The other fragments lie in the hands of your fellow automatons. You must investigate and piece together these fragments so that you alone may fulfill the final will of humanity.
Code of Nine — first released as Old World And Code Of Nine or OWACON — is a card-based board game in which the goal is to puzzle together long-gone memories. Players battle for victory points (VPs), but what will generate VPs is decided by eight so-called memory cards that are dealt at the start of the game, with each player getting to look at only two of these.
Each round, players choose actions that gain certain items such as coins, books, statues or legacies, or perhaps to peek at the other players' memory cards.
After five rounds, the score is calculated, and whoever has the most points wins.
Homeland: The Game
Homeland: The Game is a semi-cooperative game of intrigue, deception and hidden agendas. Players assume the roles of CIA analysts, directing agency resources to combat the rising tide of global terrorism. Be warned, not everyone is what they seem.
Stay Alert: New threats are constant. Every card played matters. Any action could be the difference between stability and catastrophe.
Be Vigilant: Use every tool at your disposal to stop impending terrorist threats. Deploy soldiers, insert agents and recruit key assets to neutralize imminent dangers and keep the nation safe.
Trust No One: Not everyone is what they seem. Watch your rival's actions carefully to try to decipher if they are working against you!
Homeland: The Game draws 3 to 6 players into its web of espionage and paranoia. As the pressure mounts, will your actions tip the balance towards national security or global chaos?
Legend of the Five Rings: The Card Game X 3
Legend of the Five Rings: The Card Game is a player-influenced LCG® that sees two players take on the role of one of the seven Great Clans of Rokugan, vying for military and political control of the land while maintaining Rokugan society’s strict code of honor.
Each player commands their forces with two separate decks: A Dynasty Deck fills their provinces with characters and holdings and a Conflict Deck consisting of tactics, maneuvers, followers and attachments that can be used to turn the tide in a struggle for supremacy. During a game, players will engage in conflicts, both political and military based, with the goal of breaking their opponent’s stronghold and winning the game. But the rules of society are absolute, and even in the fire of battle and heat of Rokugan’s courts, clans must remember the tenets of Bushidō, lest they lose everything in their single-minded pursuit of glory.
The Legend of the Five Rings: The Card Game Core Set comes with everything a player needs to explore the seven great clans of Rokugan, the Crab Clan, Crane Clan, Dragon Clan, Lion Clan, Phoenix Clan, Scorpion Clan, and Unicorn Clan. It also includes a variety of tokens, cards, and rule sheets that make the Core Set the definitive starting point for the Legend of the Five Rings: The Card Game.
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Dragonball Super Card Game Starter Deck - The Awakening
Starter set includes 50cards and
1 Leader card as a deck style to start
the game and
includes 5 starter deck-exclusive cards!
Dragonball Super Card Game Special Pack Set
A special set with 4 booster packs,
1 limited Promo card and 1 rule manual!!
Dragonball Super Card Game Booster Box
1 Box contains 24 booster packs
1 Booster pack contains 12 cards each; 8 Commons, 3 Uncommons & 1 Rare or higher
The complete set includes a total of 114 cards
Dragon Ball Super Card Game Booster DISPLAY 02 Union Force - released 3rd of November
Dragon Ball Super Card Game Booster DISPLAY 02 containing 24 boosters.
• Rarity : total 127 types in total
• 12 cards per 1 pack
• 1pack includes 8 Commons, 3 Uncommons, 1 Rare or higher
For a limited time you get two premium cards per display purchased. While stocks last
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